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Slanted! A chat with Kevin Beimers of Italic Pig

http://www.gameccamag.com/ – Interview with Kevin Beimers

http://www.gameccamag.com/ – Interview with Kevin Beimers

 

Three months into my Indie Game Developer interviews and I am already incredibly inspired to start my own indie game studio. No really I am haha. Not to say that the industry is so easy you can merely walk into it with an idea and with a couple of clicks create a game. Then again, the tools available at our disposal do allow that to happen too.

Only there is much more to the Indie Game Developer scene than just ideas, software and perseverance and in my chat with Kevin Beimers of Italic Pig, I get a different perspective on the industry and it’s people.

Septebmer Issue

 

The September issue of Gamecca Magazine is out and with it, a whole load of insights into technology, gaming, Gamescom and more. My contribution to the magazine once again focuses on the Indie Game Dev interviews and a quick preview of it below so you know what to look forward to:

It’s great to see that gaming has been a part of your life for so long. You’re the first I’ve spoken to who was building games for that long. Having that particular inclination, what was a game or company that influenced you the most?

My biggest influencers from my formative years would be Lemmings, Oddworld, and the LucasArts collection.

LucasArts was about characters and wit – in the days of low processing power and refresh rates, games like Day of the Tentacle and Sam & Max backfilled those gaps with buckets of wit and sarcasm. When polygons became a substitute for character development, I kind of dropped back from gaming a bit, and now that I’ve got the chance to make my own games I’m doing everything I can to bring back the wit.

And during development, what role does current games play in your life?

I don’t like to be swayed by other influences too much during development (I’m a major feature-creeper), so I tend to stay off anything too huge for too long. There’s also that element of the value of time – “I should be making my own instead of playing someone else’s” – so as a result I don’t have a console at home and I avoid social media when there’s a Steam Sale on. Between projects I have a few gaming binges, but it always comes back to a logjam of all the ideas I’ve had to park during a job – what am I going to work on next?

To read the full article, check out the magazine here: Gamecca Magazine July 2015 – Issue 75

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About Nthato Morakabi

Nthato Morakabi is a South African born, published author working as a Technical Writer for Everlytic and a writer for Gamecca Magazine. He has published short stories both internationally and locally, and is hoping to publish a novel in the near future. He is an avid reader, inspired blogger, and an aspiring digital artist.

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