The journey continues to move along swiftly in my mission with Gamecca Magazine to reach out to Indie Game Developers. Last month I had the privilege of speaking to fellow South African Quintin Pan of Red Thread Games. This month I speak to Marcos Torrecillas from Unfinished Pixel, an ex-Ubisoft developer.
This month’s issue features a host of content as usual and pretty much stretches across the various interests that a gamer could have. Gaming, Lifestyle, Technology and all reviewed and previewed by a team of excellent writers that I look up to.
As for the interview, the number of back and forth e-mails between myself and Marcos has been a long one spanning a couple of months and I sure hope you enjoy reading it.
Who is Unfinished Pixel. Who is Unfinished Pixel, who came up with the name and a very quick shot of the games you have developed.
Unfinished Pixel is Raúl Vega (Art & Animation) and myself, Marcos Torrecillas (Design & Programming). We are an indie studio located in Barcelona and our goal is to make games, enjoying the process of creating as much as then playing them. Currently we have Spy Chameleon as a game and have another in the pipelines.
Moving from a big company like Ubisoft and starting your own must have been a challenge, care to share your struggles, victories and challenges you faced?
The video games industry is constantly growing but at the same time, changing. Every year there is a big new trend, plus, hundreds of new small studios are trying to survive, like ourselves. So the most difficult part for a studio like us is getting our games out into the public – getting them known, so if I was going to start a videogame company right now, I would try to focus on overcoming that problem.
To read the full article, check out the magazine here: Gamecca Magazine July 2015 – Issue 74