
http://www.gameccamag.com/ – Interview with Quintin Pan
This is my exciting announcement and also a Gamecca Magazine announcement, regarding our latest endeavour hitting up the Independent Game Developer scene and the amazing people within that Industry.
This past month has been quite an exciting month for me with so may things happening including a short story published and of course all the interviews I have been having with the amazing people who work at various game studios. I had sent a couple of mails, filled out online forms and sent Skype friend requests to a number of developers but when Red Thread Games mentioned a fellow South African, I figured they would be the best company to interview as a launch of the Indie Game Dev articles in Gamecca’s 6th Birthday issue.
Red Thread Games is an independent game studio based in Oslo, Norway. It was founded in September 2012 by Ragnar Tørnquist, creator of The Secret World and The Longest Journey saga, and co-creator of the Anarchy Online universe.
Red Thread Games is currently working on Dreamfall Chapters, the long-awaited sequel to award-winning adventure games The Longest Journey and Dreamfall. The studio is also working on Draugen, a first-person survival horror adventure set amidst Norway’s dark fjords and snowcapped mountains in the early 1920s.
When I spoke to Quintin Pan of Red Thread Games, it was clear that he loved what he was doing.
How did you start developing games as an individual?
I’ve always loved telling stories and when a friend brought me my first game (Space Quest 2) on a floppy drive to copy onto my family’s 286 computer, I fell head over heels in love with the medium. The rest just fell in place from there; no magic or secret formula, just following my heart. I made games with every opportunity I was provided whether it was for school / university or on my own.
The article itself can be read here: Gamecca Magazine July 2015 – Issue 73
So how did this all come about? Well in my effort to write more in general, while providing feature articles for Gamecca and a way to continue to grow the magazine, its content and get myself more involved, I decided to send ideas through to my editor Walt Pretorious for any more writing I could possibly do. The Indie Game Developer idea stood out more than the others and we have now started to implement it as a Regular in the magazine.
It truly is a privilege to speak to fellow gamers who have taken their love and passion, hobby, and turned it into a career. As someone who looked into that scene as a developer myself and seeing all the people prospering in this field and being able to chat to these individuals, is exciting and inspiring.
I hope you will go read the article in Gamecca Magazine and go check out Red Thread Games as well as check out the following months as I speak to more developers.
A fantastic weekend to you all!